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Neverwinter nights 1
Neverwinter nights 1












Three more were made: Pirates of the Sword Coast, Infinite Dungeons and Wyvern Crown of Cormyr. The first three, Witch's Wake, Shadowguard and Kingmaker, were compiled into the third expansion, Kingmaker. Short self-contained adventures, many of which were created by community members hired by BioWare, the premium modules became deeper and more complex as designers familiarized themselves with the engine and new tools were developed. These proved to be more popular with fans.īioWare additionally released a number of "premium modules" as paid DLC. Two expansion packs Shadows of Undrentide and Hordes of the Underdark stepped away from the original campaign and focused on character development, roleplaying, and the intricate storylines for which BioWare is renowned (although only Hordes was actually made by BioWare Undrentide was instead developed by the Looking Glass expats from Floodgate Entertainment, led by the LGS founder Paul Neurath). This gave rise to a vast modding community with ambitious projects. The area where NWN really found its niche was third-party content: the Aurora Toolset, an unorthodox example of a development kit included in the basic game installation, allowed users to easily create their own modules and campaigns. While the game received mostly positive reviews, the campaign was occasionally criticized as being repetitive and lacking in memorable characters, as well as being a departure from the rich, detailed worlds of the Baldur's Gate series.














Neverwinter nights 1